On the charge, he gets seven, I10, S6, WS8 attacks ignoring armour saves. Syll’Esske is a great … It was just a matter of applying a unique one to the original unit. The Slaanesh daemons army has just about no access to shooting things. It was a bit of an odd choice, given that the Masque has only seen limited competitive play. Land everything else and advance once the biggest threats are taken out by your first wave fast stuff and monstrous creatures. This means that your charge range is a minimum of 13" and a maximum of 18". Fresh off a 5 point-per-model drop in Chapter Approved 2019, Screamers haven’t seen much competitive play but that may change. Lithe. If you're willing to take the time then it is worth mixing daemons + CSM detachments for filling in roles. Seekers boost Daemonettes with a 14” Movement and 2 Wounds, plus an extra two tongue attacks every time they fight and the ability to re-roll charge rolls. Chaos Daemons are an army that at first glance, may seem very straightforward and limited. As-is, they’re pretty nasty but expensive even at the reduced price of 36 points per model. It is supplied in 63 plastic components, and comes with 3 x 75mm oval bases. These tend to run Alpha Legion as their Chaos Space Marine Legion and give the Possessed the mark of Nurgle so they can benefit from Miasma of Pestilence and Virulent Blessing. This means that Kairos is incredibly powerful (and a bit better-costed thanks to a 25-point drop in Chapter Approved 2019), but likely to be shot off the table on the first turn. I take as many as possible and get them on the table as soon as possible. You could use these models as a substitute for whatever you want, but I've listed them below in the way I have used them throughout … Hell, pretty much every Slaanesh gift is useful on these, and by NOT taking wings, you can probably justify all of them...! Slaanesh have some lovely gifts, and some of them I consider mandatory. One Contorted Epitome. We look forward to updating it in a few months when Psychic Awakening: Engine War releases and gives Daemons all kinds of cool new tricks. I would assume that the Daughters of Khaine are pretty good at the moment, having just gotten new models and stuff, but I know a lot less about Daemons of Slaanesh. 2. Steeds of Slaanesh - The Steeds of Slaanesh are lithe, bipedal, smooth-skinned creatures with prehensile tongues, vaguely resembling seahorses. One Masque of Slaanesh. Better to run. Fiends of Slaanesh - your go-to Elite choice, Fiends are another high-initiative high-attacks choice. He's fleet, has four wounds and a 4+ invulnerable. Masque of Slaanesh: Daemons of Slaanesh: Former Handmaiden of Slaanesh: Daemonette: The Masque of Slaanesh is a Daemonette and was once Slaanesh's favoured dancer and chief handmaiden until she was cast out by her master. The Army Lists are: Daemons of Slaanesh ++ Battalion Detachment ++ Daemonic Allegiance: Slaanesh + HQ + Keeper of Secrets: Warlord – Celerity of Slaanesh, Relic- Jewel of Excess, Exalted- Random, Shining Aegis, Powers- Hysterical Frenzy, Symphony of Pain. The Daemons of Chaos under Slaanesh the Dark Prince are a race who will become playable in Total War Warhammer 3. However, as with the Lord Discordant, the Keeper of Secrets is powerful enough, fast enough and, following the Chapter Approved 2019 balance update, cheap enough to more than make up for that fragility. There are four ways a Slaanesh Daemons army can keep an opponent locked in combat: Fiends of Slaanesh (opposing units cannot Fall Back from Fiends unless they have Fly) The Contorted Epitome’s “Horrible Fascination” aura; Using the Forbidden Gem to turn off an opposing Character in the Movement phase Taken on its own, this all seems pretty good, but Be’lakor’s got three knocks against him: The first is that he can’t take a Warlord Trait from the Codex, which caps his power a bit (if he is your warlord, your options are the ones in the basic rulebook, so enjoy +1 Attack on charges). I'd usually take two if I possibly can, always with Soporific Musk. Even Phantasmagoria, which would normally be a marginal effect at best, has real value on a Contorted Epitome. Aura of Acquiescence (1CP): Pick a Slaanesh Daemon unit at the beginning of any Fight phase; enemy units within 6" get -1 attack(to a minimum of 1, sadly). For the SLAANESH DAEMON WIZARDS. These are just Daemonettes, but with an extra attack and the same move as your Fiends. Let's start with the obvious. Pick a point within 12" of the caster that is visible to them. Although the Epitome works great in a Slaanesh Daemons detachment, it also fits fine into a mixed Daemons list owing to its ability to cast and dispel two powers per turn with a +1 to cast and dispel. The weakness of Slaanesh Daemons is their low strength. The Keeper of Secrets got a huge size boost and a profile boost to give them higher BS, more Wounds, and a higher Movement attribute, helping the KoS get into combat quicker. This list, which Anthony piloted to a 1st-place finish at the Caledonian Uprising GT in January, relies heavily on a group of powerful psykers and daemon princes (who are also psykers) to spit out an obscene amount of mortal wounds while placing a lot of trust in a small number of Horrors to hold objectives and protect his characters with screens. His biggest asset however, is being able to attempt to deny two psychic powers per enemy psychic phase. They are virtuosos among Slaanesh's infernal choir, towards whom the Dark Prince's daemonic legions are drawn. For double the cost of a Bloodletter, you get more speed, higher toughness, an extra wound, an extra attack, and the ability to attempt to deny one psychic power per enemy phase. Shalaxi is a strong addition to a Slaanesh Daemons detachment running multiple Keepers of Secrets as combat threats, and the massive 40-point drop it received in Chapter Approved 2019 pushes it well into the realm of competitive viability. Condition is Used. There's a use for them there, more so if you play with lots of high terrain. This list, which Asa piloted to 3rd place at the Renegade Open event late last year, runs monofaction Slaaneshi Daemons to great effect. Because Daemons have a lot of cheap units, they have a lot of options for building screens that can control parts of the board. Be sure to give them a banner that you can upgrade to a Banner of Blood and an instrument so you can get the +1 to your Advance and Charge rolls – you’ll need it. These guys are the backbone of a Khorne Daemons strategy, and they show up often in competitive lists. Because of its 16 Wounds and degrading profile, you’ll pretty much always want to drop the Shining Aegis on your Keepers in order to give them the extra survivability of a 6+ ignore wounds save (effectively giving them 20% more wounds). You have no melta, you have no lascannons. And with WS 4+, that’s not a good comparison. Tactica: Daemons of Slaanesh The Core. They can deal more damage than you’d expect and their +1 Strength aura is a must-have for most Khorne-heavy lists. Heralds are going to be essential to buff your forces. Ideally, you use this to charge something out of LOS or that’s already been tied up in combat, since overwatch shooting is liable to kill 1-2 of your Bloodletters and cost you your +1 to hit bonus on a smaller unit. The standard Herald of Tzeentch, with a Locus ability that gives +1 Strength to friendly Tzeentch Daemon units within 6″. 1. The Lord of Change can be a nasty combatant with a Staff of Tzeentch, but you’ll never get the Spawns out of it in Matched Play and frankly the Lord of Change isn’t good enough at fighting to turn down the ability to cast Smite at 30″. At 100 points, this thing is a steal. Asa Carlson's Slaanesh Daemons List - Click to Expand++ Supreme Command Detachment +1CP (Chaos – Daemons) [39 PL, 750pts] ++ + No Force Org Slot + Chaos Allegiance: Slaanesh+ HQ + Keeper of Secrets [13 PL, 250pts]: Delightful Agonies, Shining aegis, Symphony of Pain, Warlord Keeper of Secrets [13 PL, 250pts]: Shining aegis Keeper of Secrets [13 PL, 250pts]: Shining aegis++ Battalion Detachment +5CP (Chaos – Daemons) [72 PL, 1,250pts] ++ Chaos Allegiance: Slaanesh+ HQ + Shalaxi Helbane [14 PL, 270pts]: Shining aegis The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria, The Forbidden Gem+ Troops + Daemonettes [8 PL, 88pts]: Alluress, 12x Daemonette, Instrument of Chaos Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette+ Elites + Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend+ Fast Attack + Seekers [20 PL, 325pts]: Daemonic Icon, Heartseeker, Instrument of Chaos, 19x Seeker Menelik Eriksson’s Possessed Bomb Chaos ArmyThis list, which Menelik piloted to a 5-1 finish at the Defcon event in January, showcases the current flavor of Chaos in the meta right now. And if you want to go all in with Slaanesh, I’m sure these heavily armored units will make a great addition with a combined Slaanesh Daemon army. If you’re running Chaos Daemons without them however, there are lots of serviceable options that can support different strategies. A quick word about anti-tank, then. So how is a Slaanesh Daemon army different from a regular one? Welcome to Librarium Online! Through gilded halls and exotic debauches, Slaanesh’s daemons found their way in. Deep Striking melee options sound good on paper until you remember that Alpha Legion can also prevent them coming in within 12” with the Scrambled Coordinates stratagem, and the sheer brick wall of resilience that a buffed-up unit represents will give even stuff like Shining Spears or GSC Acolytes pause, and comfortably butcher a lot of stuff on the fight back if you come at them and metaphorically miss.Given how easy it is to hide them, the Nurglings do plenty of work in holding objectives since the majority of popular no-LOS shooting is D1, meaning they’ll still get their 5++/5+++ saves against it. It would also often mean using the Denizens of the Warp stratagem to teleport her onto the table and there are probably better units to spend that CP on. This actually makes Beasts pretty scary, and his ability to trap units in combat (or at least punish them for falling back) is a neat add-on. It’s just awful. You’ll probably want to run him with the Armor of Scorn if you do this to up his survivability against mortal wounds and anti-tank firepower, but keeping him as cheap as possible is also an option. Horticulous came down 15 points in Chapter Approved 2019 and while he’s probably still a bit overcosted, if you want to go heavy on Beasts of Nurgle, you should be fielding this guy too. Here's the theory. If you're expecting to be facing other monstrous creatures the KoS still holds up really well, but you might consider Unholy Might for that S7 boost, and Transfixing Gaze is always a nice addition. That said, it’s abilities are pretty nice and it creates a lot of cross-faction synergies with things like Obliterators, which really like the ability to get +2 to their saves in an environment riddled with AP-2 shooting. The Daemons of Chaos, known also as the Legions of Chaos, the Arch-Enemy, the Great Beast, [2e] or simply just Daemons (not to be confused with other kinds of daemons) are malevolent, otherwordly entities born from the deepest and darkest emotions of all mortal creatures. Most of the daemon units had multiple names given to them in lore. Exalted seeker chariot NOS. Transfixing Gaze - Great against some armies, as it can remove a potential high strength powerfist attack, but not mandatory. Whether they're slaying monsters in Warhammer Age of Sigmar or slicing up heavy infantry in Warhammer 40,000, these beasties are great for any Slaanesh or Daemons army. You’ve got 12 CP to work with after you buy the Rapturous Standard for your Seekers, and the Daemonettes can sit on objectives while the rest of the army goes to work. Warhammer 40k Daemons of Slaanesh Army - Painted to good tabletop standard. I've found that they can get bogged down and even defeated by MEQ if you're unlucky with your rending rolls. Syll’Esske, the Vengeful Allegiance: Powers- Delightful Agonies, Symphony of Pain The special character Herald of Khorne. All three have the Locus of Khorne aura, which boosts nearby KHORNE DAEMONS within 6” by giving them +1 Strength. It's also 30pts cheaper than Daemonic Flight, the only other way to speed up your Princes. The special character Great Unclean One. They’re just not efficiently costed, and are only going to show up in casual lists, even buffing Bloodcrushers (since Bloodmasters buff Bloodcrushers just as effectively). Usually I'd keep them footslogging and use them as second-wave Keepers, or Counter-attackers. At 6 points per model, Slaanesh gets some of the cheaper useful Troop choices. Daemons don’t have a ton of Heavy Support options, and what they do have tends to be light on actually support. Select a Slaanesh Daemon unit from your army – enemy units within 3″ of that unit reduce their Attacks characteristic by 1 (to a minimum of 1) until the end of the that phase. These were all the wife's work, and that KoS is a bit of a highlight of the army with an 'inverse' paint job from the standard one. Chaos Daemons Army Hello! An HQ special character Flesh Hound, but with three heads. Get your Flesh Hounds to rush ahead of your army and tie down enemy units until your Bloodthirsters arrive to finish the job and claim those skulls. They’re fast, tough, they can dish out in melee combat, they’re psykers, and they have fewer than 10 wounds, so you can easily protect them with infantry until you need them to plow forward and destroy something. The Changeling’s core abilities are the Locus of Transmogrification, which gives Tzeentch Daemons within 9″ (great range) the incredibly useful ability to ignore wounds on a 6+, and the ability to copy any unit and weapon within 1″ of it in the Fight phase via the Formless Horror rule and The Trickster’s Staff. Syll’Esske’s biggest unique factor is the ability to fight twice every turn, once with each of its two weapons (the Axe of Dominion hits at S8 AP-3, 3 Damage, while the Scourging whip hits at S5, AP-1, 1 Damage and makes D3 hit rolls instead of 1 for each attack. This unit always fight first in the Fight phase, even if it didn’t charge. This is a tasty ability, but not one that standard Bloodletters really need if they’re sitting on 20+ models and already hitting on a 2+ for Murderous Tide — ultimately they need the +1 Strength more. Daemonettes aren’t as tough as Plaguebearers and they’re not quite as good at fighting as Bloodletters, but they come with 2 Attacks base (which jumps to 3 when the unit numbers 20+), and AP-1 weapons that jump to AP-4 on Wound rolls of a 6+. This auction is for the models pictured in the photo's and includes. The Spoilpox Scrivener boosts the movement of nearby Plaguebearers by 2″ and gives them +1 to hit, plus extra attacks on rolls of a 7+. Unfortunately, it kind of sucks. They are your only objective holders, and slower than a lot of your army, but they can still put up a bit of a fight. Every Chaos god save Khorne (who is not about all that magic stuff) gets a set of six psychic powers to work with. As most of Slaanesh new things - this thing is an AOE, so it can affect multiple units. And the things on top of the buildings are often the things you want to tie up early in the game. The second item was easy as well. Karanak’s ability to deny two powers per turn combined with his mobility makes him a useful deterrent, and he’s not bad in combat. These were all the wife's work, and that KoS is a bit of a highlight of the army with an 'inverse' paint job from the standard one. The Exalted Seeker Chariot makes your Herald targetable with 12 Wounds, and so is actively detrimental in most cases. With a 4+ invulnerable save thanks to Ephemeral Form and the ability to cast and deny two powers per Psychic phase with a +2 bonus at full health plus the ability to fly and Smite at 30″ with a Rod of Sorcery, the Lord of Change has a lot going for it. Why? WARNING: This Tactica article is based on the old Daemon book. I have been painting miniatures for many years and have done lots of commission painting as well as picking up a few … It also puts a lot of pressure on the rest of the army to get early kills, which won’t always be possible, both because opposing armies may make that harder and because Nurgle Daemons are slow. Then use your Khorne dogs to harass their cheaper, objective-holding units. Sold as seen. If you Pavane them you can move them d6" closer to you IF you hit. Contains the following: Keeper of Secrets The Masque Syll'Esske: The Vengeful Allegiance Exalted seeker chariot NOS 10 Hellstriders of Slaanesh NOS 10 Daemonettes NOS 5 Seekers of Slaanesh
5 Seekers of Slaanesh NOS
1 Fane of SlaaneshCoolMiniOrNot - Slaanesh daemons Army The Internet's largest gallery of painted miniatures, with a large repository of how-to articles on miniature painting Warhammer Fantasy Warhammer 40k Lotr Games Painting Demons Hobbies War Hammer Miniatures In a Slaanesh detachment that means casting Delightful Agonies on a 4+ and Hysterical Frenzy on a 7+ and in mixed settings casting Symphony of Pain on a 5+. Daemons of Slaanesh The Legions of Excess. Confessor Berenice Chartrand, Manifestations of the Fallen A Daemon World is a planet twisted and corrupted by the power of Chaos and the Warp after being trapped in a prolonged Warp rift. The Great Unclean One is a potent psyker, and has a fun way to use the Bileblade to improve his cast chances, and he’s very strong in melee combat considering his cost (the challenge is, of course, getting him there). Daemon Princes are the core HQ choice in the Chaos Daemons army. Rapturous Standard: 1 CP. Not the most competitive strategy, but there’s a case to be made for running 2 to 3 minimum-size units of Flesh Hounds that screen Karanak. Do you find shooting in Warhammer 40,000 to be kind of a chore, and wish armies spent more time mangling things in melee combat? The special character Bloodthirster. The first iitem was a rather easy to handle. Fast little Flying melee units that finally got new models in Warcry of all things, Furies can at least dole out 2 attacks each at S4 and generally want to be devoted to Khorne so they can benefit from Unstoppable Ferocity. Daemonettes - you're going to need lots of these. They also benefit from being Daemonettes (and having the associated keyword), which makes them a great target for buffs form Heralds and the Masque. The armies of Slaanesh are known as the Legions of Excess. She who thirsts, the Doom of the Aeldari, youngest of the Pantheon, invades the channel for the first time. The best use for a Burning Chariot is to act as a distraction for other, better units. If you're going mono-Slaanesh, you basically have three (maybe four) choices for heavy hitters. Select a SLAANESH DAEMON CHARACTER from your army – until the end of the phase, each time you make a wound roll of 6+ for a friendly SLAANESH DAEMON unit within 6" of that character, the model that made that attack can immediately make an extra attack against the same target using the same weapon. The only upsides are that it’s unkillable and can be used as a movement blocker in a pinch, or to buff deep-striking Bloodletters or Bloodcrushers. That said, his ability to deal with psychic powers can be a huge boon for a Khorne-heavy army, where powers like Death Hex can ruin your day. Select one DAEMONETTE INFANTRY unit from your army. At first glance, the Keeper of Secrets appears to be hampered by having 16 Wounds and thus being targetable. Select a SLAANESH DAEMON CHARACTER from your army – until the end of the phase, each time you make a wound roll of 6+ for a friendly SLAANESH DAEMON unit within 6" of that character, the model that made that attack can immediately make an extra attack against the same target using the same weapon. On their own merits, they’re decent fighters, with 4 Attacks at … Credit: Steel_Mentor. For sale is an army of Slaanesh Daemons, assembled and in various stages of being painted. A bunch of the NSFW Daemonettes and the Keeper of Secrets. Kairos is better at casting than the Lord of Change, with the ability to cast 3 and deny three powers each psychic phase (and he knows all of the Tzeentch powers), and a better fighter, since he doesn’t need a Rod of Sorcery to get his cast bonus and the Staff of Tomorrow has a better profile than the Staff of Tzeentch. lists for cowards. The epitome comes with the Herald’s Locus of Slaanesh, but is faster (12″ Movement), and much beefier, sporting 5 Toughness and 8 Wounds. By subscribing you confirm that you are over the age of 16 or have consent from your parent or guardian to subscribe. Weapons-wise, you will generally want to give your daemon prince a pair of malefic talons, in order to max out the number of attacks they get, with one notable exception, discussed below. Additionally, the Scribes automatically manifest a random Tzeentch psyhic power on every one of your turns, plus Smite if they ate a power from an enemy pysker the turn prior (these can’t be denied). His one cute trick is combo-ing with a unit with FLY to trap Flyers that can’t hover in combat, and then kill them when they fail their Fall Back attempts and are unable to move their minimum distance. Compared to the other factions of the 41st millennium, Daemons have very few noteworthy units from Forge World. But they have Fleet! But he’s also much more fragile, since he can’t be given The Impossible Robe or Incorporeal Form as a Warlord Trait (he’s stuck with Tyrant of the Warp). Though you’ll probably want to use Warp Surge to keep them alive through shooting phases. Now Slaanesh has leadership represented in the Daemons of Chaos army list. Large squads of 20-30 Pink Horrors supported by a a Herald of Tzeentch and a Daemon Prince with the Daemonspark Warlord Trait can dish out a ton of damage, throwing out S4 shots with +1 to Wound and re-rolling 1s to hit. Makes him faster and better-suited to keeping up with fast units that want his +1 strength aura like Screamers. Unlike the Great Unclean One, he’s got a nifty flamer-type weapon in the Streams of brackish filth, which is a Strength User AP-3 1 Damage weapon that does 2D6 auto hits within 7″ and re-rolls wound rolls. Bloodthirsters have a great model and look terrifying on the table (even though they now sit somewhere on the smaller end of Greater Daemons), but ultimately they just aren’t good enough to overcome the fact that your opponent will shoot them off the table before they can act – they are neither fast enough nor tough enough on the whole, and their damage output is surprisingly bad for what it seems like the incarnation of fury should be bringing to the table. Every model that can take it would probably be better off running and Fleeting than casting a psychic power. The weakness of Slaanesh Daemons is their low strength. Beautiful. Post-CA19, they’ve gone up 13 points per model and while they aren’t as aggressively costed, they’re still worth considering in a Daemons army relying on psychic powers for ranged damage or if you’re going hard on a strategy revolving around Horrors and/or Flamers. If you’re playing a Chaos army this is great news as these units do open up yet another playstyle for you. The Contorted Epitome. Most units in the Chaos Daemons army owe their allegiance to one of the four Chaos Gods: Khorne, Tzeentch, Nurgle, and Slaanesh. When Chapter Approved hit, almost every model in the list got cheaper, and today this list is only 1,741 points. Throw in the N'Kari and the Keeper of Secrets. Name Faction Unit Species Description Masque of Slaanesh: Daemons of Slaanesh: Former Handmaiden of Slaanesh: Daemonette: The Masque of Slaanesh is a Daemonette and was once Slaanesh's favoured dancer and chief handmaiden until she was cast out by her master. But it doesn't matter! With a 5-point drop in cost in Chapter Approved 2019, Flamers may have gone from “too expensive” to “borderline” with some use in the right armies. Unholy Might can be really useful sometimes... Keeper of Secrets - probably the best value Greater Daemon, this guy is a close combat monster. The extra wound they picked up combined with their points drop in Chapter Approved 2019 makes them much more palatable now however, and while they probably still around quite good enough to crack high-level competitive play, they aren’t a trap choice either. He’s not fast enough to get into combat and he can’t jump over enemy screens, and he’s not durable enough to survive not being in combat long. Then Chaos Daemons are the army for you friend, and this is your guide to playing them! Fiends of Slaanesh are deadly combatants who excel at cutting down larger foes. Of course, if it all goes hermaphrodite tits up and you get the wrong half of the army, they can always lurk at the back for a turn or so until the fast guys start to land and tie up dangerous things. Seriously, the Herald buff is so useless: Put yourself up on an exposed position for a little extra invulnerable save and an extra attack you can’t use because most models can’t actually reach you up on the platform to hit you. So, basically, this is what you're aiming to do. Being able to pop off S9 AP-4 D3 damage shots at 18″ isn’t too bad, but it’s not quite good enough as your army’s only shooting options, either. On an average roll you’ll get 11.5”, more than enough to close any gaps between you and the opponent. 2,800+ Points (using 9th Edition points) of Slaanesh Daemons for either Warhammer 40k (or Age of Sigmar). The second item was easy as well. Six fiends can charge 24" a turn and inflict 36 S5 rending attacks. Also, every time a wound or mortal wound is inflicted on a friendly SLAANESH HERO but that model are not slain by that wound (and is not negated) you receive 1 depravity point. Well, it's not as tough, has very little shooting, hardly any named characters and lots more boobs. See more ideas about Army ideas, Warhammer fantasy, Miniature painting. I would have been on board with taking these and suggested they might even be undervalued, but despite a year of almost no tournament play in top lists, they got a +20 point increase in CA19, making them only 5 points cheaper than a Daemon Prince with Wings. Oh you poor, rage-filled children. That said, all of these options are much cheaper post-Chapter Approved, and of them the Herald on Hellflayer is the one most likely to merit consideration. They only have a 5+ inv save so Iron Hide can come in useful, and Soporific Musk is mandatory (the hit and Run move is often larger than your usual charge range!) We got a peak at the first successful list running Be’lakor at the Caledonian Uprising in January, and expect to see him show up more throughout the year. Chaos Daemons have access to a number of relics, with every god but Nurgle getting four. Each Chaos God has a greater daemon that essentially acts as the largest, most impressive daemon in that god’s arsenal (though there’s a special character variant of each as well, and those are generally stronger). That didn't really work in 8th Edition, which revolved competitively about bringing brutal shooting and consistently holding a limited number of objectives. Unlike many factions, the core strength of Chaos is in its troops, leading to builds that see players marching large hordes of lesser daemons across the table. Condition is Used. A standard Daemon army is good in close combat and pretty much nothing else. Plague Drones are tough flying units with 4 wounds apiece and the ability to do some nasty attacks thanks to the 4 attacks each they get from their mounts, which are 2 damage each and re-roll failed wound rolls. The idea is that you want to use these large masses of cheap troop units to protect and hide your Daemon Princes until they are in position to attack the enemy’s key units. The special character herald. These can also carry the Forbidden Gem Relic, which makes them a great counter to Knights in a mixed Detachment. Comes with an extra wound, an extra attack, and a better sword, and the ability to re-roll failed hit and wound rolls against CHARACTERS. All told, its stats are tasty as hell, but the Epitome’s main strengths lay in its Psychic shenanigans and the Horrible Fascination rule. Does the idea of having to think about armor saves rub you the wrong way? So, you're decided to play Slaanesh. While we expect this to be fixed as soon as the FAQ for CA19 comes out, we’re also nearly two months post-release waiting for that to happen. On their own merits, they’re decent fighters, with 4 Attacks at S5, AP-1, 2 Damage that can be AP-4 on wound rolls of 6+. A Keeper of Secrets can charge the nearest enemy unit early in the game, leave the combat in the enemy turn with hit and run, then fleet and charge next turn for an AVERAGE move of 28" in one turn, and a maximum of 36", and all the while in combat and not taking shooting wounds. Use this before the battle. Soporific Musk - I consider this absolutely mandatory on any large model. Given how easy it is to hide them, the Nurglings do plenty of work in holding objectives since the majority of popular no-LOS shooting is D1, meaning they’ll still get their 5++/5+++ saves against it. Karanak’s got the ability to mark an enemy character at the start of the game and get +1 to hit and wound rolls against them, and he’s got 5 S6, AP-2, 2-damage attacks on the charge. In a Battle-forged army, if a Chaos Daemons Detachment consists only of units with the same Allegiance (see above), then all CHARACTERs in that Detachment gain the corresponding Locus ability. But the best shooting in the Chaos Daemons faction is still just not amazing. Chaos Daemons don’t have a ton of complicated army-wide special rules, but they make up for it with a lot of complicated special rules on individual units. This makes Fiends hilariously good as harassment units, able to really wreak havoc on your opponent’s plans if they can reach their back lines. At 50 points apiece, Heralds of Slaanesh are a solid addition to a Daemons army looking to fill out a detachment, because they are literally the cheapest HQ option a Daemons army can take. Once the Fiends and Seekers have done their job, you can land the slower (yeah, slower, with their paltry 18" charge range) elements of the army and advance them across the fiend unmolested. His birth sundered the Eldar and his insurmountable lust has claimed some of the most pious and vigilant souls in history. Note that, despite the wording on Stratagems to refer to CHAOS DAEMON units, it has been ruled via FAQ that you cannot target other factions’ daemons (such as Thousand Sons Daemon Princes or Myphitic Blight-Haulers) with these stratagems. It's fast, it's graceful, it's got lots and lots of boobs (and yes, we all know that was the REAL reason) and it's quite often described as a 'glass hammer' but there are a few simple tricks that allow you to win with it, and once you get the hang of it, it can be a really fun army. 2k pure Slaanesh Daemons - posted in Chaos Army Lists: Greetings All, Ive been considering collecting Daemons as a fun side project. With the possibly exception of a chariot, it takes too much to make these into cc monsters, and by the time you've spent THAT many points, you might as well go get another KoS. Now slightly cheaper thanks to Chapter Approved 2019, Beasts of Nurgle are tough and nasty in melee combat thanks to a 2 damage weapon that re-rolls wounds, but slow. These guys could have really benefit from there being some kind of mounted Poxbringer because they really want that +1 Strength bonus. This makes Syll’Esske good at clearing out both hordes and heavier targets. Even with the points drop in Chapter Approved 2018, they aren’t worth it. Better than most fortifications by virtue of being summonable via Daemonic Ritual (so it doesn’t cost you an entire detachment slot to use) but it’s still 100 points better spent elsewhere. With help from the Locus of Swiftness in a pure detachment, they gain the ability to Advance and charge, giving them the ability to get into combat without teleporting onto the battlefield. Each Legion is commanded by a Keeper of Secrets, though there are cases where a favored Daemon Prince is known to have lordship instead. The Gnarlmaw has some good abilities that make it potentially worth having around. Nurgle’s discipline has the best powers for cross-faction synergy. inkl. A Changecaster on a Burning Chariot. Basically a Changecaster on a Disc. When exiting combat you get a 3d6" move, even if you're a footslogging Daemon Prince. They make excellent melee combatants, and you’ll typically want to give them wings so they can move where they’re needed and jump over screens to charge enemies. Daemonettes aren’t amazing in a big horde, but Seekers on the other hand can put in a lot more work. The only version of the Bloodthirster you should even consider in a competitive setting is the Bloodthirster of Insensate Rage, whose Great Axe gives him the ability to do some real damage to either big targets or hordes with 7 S16 or 14 S8 attacks on the charge if you’re at half health or better (as well as a chance to score extra hits on 6s). The Masque is worth considering in a Daemonette-heavy list (note that this includes Seekers, Syll’Esske, and the Contorted Epitome) but less valuable than a standard Herald elsewhere. Like the Lord DIscordant, If you’re taking the Keeper of Secrets in a competitive format, you want to run three of them, maybe four for threat saturation. As ever, if you think we’ve missed anything, or got anything wrong, or just wanna toss out list ideas and comments, drop us a note in the comments below or hit us up at firstname.lastname@example.org or over on our Facebook Page, and we’ll do our best to respond.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related, ++ Supreme Command Detachment +1CP (Chaos – Daemons) [39 PL, 750pts] ++ + No Force Org Slot + Chaos Allegiance: Slaanesh, + HQ + Keeper of Secrets [13 PL, 250pts]: Delightful Agonies, Shining aegis, Symphony of Pain, Warlord Keeper of Secrets [13 PL, 250pts]: Shining aegis Keeper of Secrets [13 PL, 250pts]: Shining aegis, ++ Battalion Detachment +5CP (Chaos – Daemons) [72 PL, 1,250pts] ++ Chaos Allegiance: Slaanesh, + HQ + Shalaxi Helbane [14 PL, 270pts]: Shining aegis The Contorted Epitome [10 PL, 195pts]: Hysterical Frenzy, Phantasmagoria, The Forbidden Gem, + Troops + Daemonettes [8 PL, 88pts]: Alluress, 12x Daemonette, Instrument of Chaos Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette Daemonettes [4 PL, 60pts]: Alluress, 9x Daemonette, + Elites + Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend Fiends [6 PL, 126pts]: Blissbringer, 2x Fiend, + Fast Attack + Seekers [20 PL, 325pts]: Daemonic Icon, Heartseeker, Instrument of Chaos, 19x Seeker. The special character Herald of Tzeentch, The Changeling is one of the most hilarious, well-designed units in the 8th edition range and a powerful addition to any Tzeentch army. Asa’s got three Keepers of Secrets plus Shalaxi Helbane to run up the board, acting in a similar fashion to Lords Discordant in the marine build, and the Fiends and Contorted Epitome help tie units up in combat once they arrive. For 1 CP, you can upgrade a Khorne Daemons Detachment to be a Legion of Skulls Detachment, which gives every BLOODLETTER the LEGION OF SKULLS keyword. Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion! Tougher than a Poxbringer, and with more wounds, but without the Poxbringer’s +1 Strength aura. Slaanesh She Who Thirsts is turning up the dial of excess with a bunch of treats for their followers. This means you can do both, land them in cover or away from rapid fire and still be pretty sure of charging something next turn. So I worked up a list. The list features the possessed bomb with extra seasonings and different spices. You can improve his longevity by giving him the Impossible Robe relic, getting him to a 3+ invulnerable save naturally (though I’d advise against using the robe’s ability to re-roll a save until failing won’t matter). Their Locus of Khorne aura is very useful for buffing Bloodletter bombs and their upgraded swords are great. On the whole, it’s probably not worth it, but it’s worth noting that Flesh Hounds’ ability to Deny the Witch can make them useful as anti-psyker units that can cover large distances and disrupt enemy plans.